(Follow-up on How to efficiently use 3D via a remote connection?)
I installed the amd64 package on the server and the i386 one on the client. Following the user's guide I run this on the client:
me@client> /opt/VirtualGL/bin/vglconnect me@server me@server> /opt/VirtualGL/bin/vglrun glxgears
This causes a segfault, using
vglconnect -s for a ssh tunnel doesn't work either. I also tried the TurboVNC method, where starting
vglrun glxgears works, but I'd prefer transmitting only the application window using the jpeg compression. Is the problem 32 <-> 64 bit? Or how can I fix things?