I am working on a large window manager project in Linux (the codebase is not mine). I run Arch Linux, and recently ran a system update.
Before the update, everything ran fine. Now, after successfully compiling and launching my window manager, I receive the following runtime error:
Checking Framebuffer "Display Scratch Frame Buffer": Framebuffer is Incomplete for Unknown Reasons Successfully created framebuffer "Display Scratch Frame Buffer": 1080x1920 (texture size: 1080x1920) Loading shader: SHADER_MOTORCARMESHDISTORTION Shader compilation failed.
Question: What aspect of my Linux system update could be causing this?
I think, among the things that were updated, were my
nvidia drivers and possibly
cairo. But does anyone have a more specific clue as to what I should be looking at?