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I am working on a large window manager project in Linux (the codebase is not mine). I run Arch Linux, and recently ran a system update.

Before the update, everything ran fine. Now, after successfully compiling and launching my window manager, I receive the following runtime error:

Checking Framebuffer "Display Scratch Frame Buffer": Framebuffer is Incomplete for Unknown Reasons
Successfully created framebuffer "Display Scratch Frame Buffer": 1080x1920 (texture size: 1080x1920)
Loading shader: SHADER_MOTORCARMESHDISTORTION

Shader compilation failed.

Question: What aspect of my Linux system update could be causing this?

I think, among the things that were updated, were my nvidia drivers and possibly mesa and cairo. But does anyone have a more specific clue as to what I should be looking at?

  • I think it is related to opengl. – Luciano Andress Martini Jan 20 '17 at 14:12
  • @Luciano: So would you look primarily into de-updating mesa? – George Jan 20 '17 at 14:16
  • I dont have Arch Linux here, only Debian GNU/Linux if i have something like this i first will try to downgrade everything related to opengl, not only mesa. – Luciano Andress Martini Jan 20 '17 at 14:19
  • See wiki.archlinux.org/index.php/downgrading_packages for official (and AUR) Arch downgrade methods. I think if you start there and dig around you will find that officially you should do a rollback of all packages to the some date before you did the upgrade, and that rolling back a single package is not supported. I recently did a full "rollback" using a ZFS snapshot after a python upgrade broke my program. I intend to just wait until all the python libraries I need via pip are sufficiently upgraded. – airhuff Jan 20 '17 at 21:09

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