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Recently, my games made by valve, and I assume all source games, have been crashing on start up. This isn't affecting any of my other games, which primarily run on Unity3D. It seems to be a problem with how my graphics drivers are currently configured. This problem has persisted even with STEAM_RUNTIME=0, so it isn't a problem with libSDL like many of the workarounds on the internet suggest. Here is the error I get when I try running a valve game:

Game update: AppID 730 "Counter-Strike: Global Offensive", ProcID 3673, IP 0.0.0.0:0
ERROR: ld.so: object '/home/natecat/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/natecat/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 3675 != 3674, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/natecat/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/natecat/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
PROBLEM: You appear to have OpenGL 0.0.0, but we need at least 2.0.0!
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGL driver needs to be updated.
/home/natecat/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/csgo.sh: line 57:  3677 Segmentation fault      (core dumped) ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 730 "Counter-Strike: Global Offensive", ProcID 3673 
  • A) I assume your system is 64-bit? B) Have you tried updating your OpenGL drivers (graphics hardware manufacturer dependent, Google for more info)? and C) have you tried completely removing and reinstalling a game? – Joe Mar 26 '16 at 12:17
  • A) Yes B) Yes, all of my drivers are up to date C) Yes. Due to the fact that this affects multiple games that are all connected to one engine, I highly doubt it is a problem with game corruption. – Natecat Mar 26 '16 at 20:36
  • Also, I am using the proprietary nvidia drivers – Natecat Mar 26 '16 at 20:39
  • The workaround detailed in that bug report does in fact fix my issue. If you post it as an answer I'll accept it – Natecat Mar 29 '16 at 1:51
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+50

The process/workaround here might help solve your issue.

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