I'm wondering how it be possible to configure a keybind to use RapidFire with xdotool
and xbindkeys
to a gamepad input?
I have a Logitech F310, and I want to know how I can pass keybinds to simulate RapidFire to the gamepad while playing games. Linux registers this gamepad as Generic X-Box pad
the device input is /dev/input/js0
with help of jstest-gtk
it can tell me the key mappings of the gamepad and they are as follows;
Axis
ABS_X
ABS_Y
ABS_Z
ABS_RX
ABS_RY
ABS_RZ
ABS_HAT0X
ABS_HAT0Y
Buttons
BTN_A
BTN_B
BTN_X
BTN_Y
BTN_TL
BTN_TR
BTN_START
BTN_SELECT
BTN_MODE
BTN_THUMBL
BTN_THUMBR
I often play games on emulators and button mappings will be different names, like with ppsspp
for example;
Dpad UP = pad1.Y HAT-
Dpad DWN = pad1.Y HAT+
Dpad LEFT = pad1.X HAT-
Dpad RIGHT = pad1.X HAT+
CIRCLE = pad1.DOWN
X = pad1.UP
SQUARE = pad1.LEFT
TRIANGLE = pad1.RIGHT
START = pad1.b6
SELECT = pad1.b5
L = pad1.b10
R = pad1.b9
Analogue UP = pad1.Y AXIS-
Analogue DWN = pad1.Y AXIS+
Analogue LEFT = pad1.X AXIS-
Analogue RIGHT = pad1.X AXIS+
How would I be able to use this to map the keybinds I want to simulate RapidFire? For example I want to simulate RapidFire presses for Y button on the gamepad, how would I map this be translated for xbindkeys
and xdotool
so it performs the automated button presses to the gamepad?