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Its reasonable to expect PlayOnLinux to be a little heavier than native. PlayOnLinux relies on wine, which brings in a whole layer of virtualization overhead. Steam on the otherhand is more of a grab-bag of some native games and some wine-wrappered games, so some will run smoother than others, depending on who/how it was ported. Additionally, the ...


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I found a related question on Ask Ubuntu which sort of did the trick for me. Instructions for the whole process, including creating the "gap" between monitors (works at least on Ubuntu 14.04): Find out the current total screen size (assuming there's currently no virtual gap between monitors): $ xrandr | grep Screen Screen 0: minimum 320 x 200, current2048 ...



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