3
votes
0answers
137 views

What steps are involved in porting an Xorg OpenGL app to DirectFB?

I'm looking for a birds-eye view on porting a small app1 that uses some OpenGL functions from it's home on Xorg to run in a more stand-alone fashion using DirectFB. I am unfamiliar with both C and ...
0
votes
1answer
273 views

How can bad OpenGL calls cause whole system crash?

I'm developing OpenGL game and I've copied portion of code with similar function code was partially modified for it's new function, but there was still some bugs. This code was calling OpenGL ...
2
votes
0answers
294 views

Wine fails with DirectX on Pinguy

I am trying to use Wine to play a 3d game on Linux that will run as long as the base system has the correct Direct X rendering. I have tried the Wine configurations and come up with: ...
3
votes
3answers
4k views

Using software OpenGL rendering with X

I want to try the most basic OpenGL driver, in order to find out what's the problem of my X server with OpenGL. I want then to have X use software rendering for OpenGL, like windows do with ...
3
votes
1answer
157 views

X stuck when using OpenGL

On a stock Dell, RHEL 5.3, my X gets stuck when running any OpenGL program for more than a few seconds. After a few seconds, the screen freezes, and after another few seconds sometimes the screen ...
10
votes
2answers
6k views

What does LIBGL_ALWAYS_INDIRECT=1 actually do?

KDE SC 4.5.0 has some problems with some video cards including mine. Upon Release Arch recommended several workarounds. One of which was export "LIBGL_ALWAYS_INDIRECT=1" before starting KDE I ...